A Thief's End multiplayer is the online component of Uncharted 4: A Thief's End, and is available to anyone who has purchased the game and is connected to the internet.
Beta[]
The beta was announced to be released December 4, 2015 to all people owning copies (digital or hard) of Uncharted: The Nathan Drake Collection and that it would last until December 13, 2015.[1]
Game modes[]
Nine game modes are available:
- King of the Hill: Capture a single hill, then control it to earn victory points. Respawning restricted when your team controls the hill. First team to reach 200 Points and capturing the victory hill wins.
- Team Deathmatch: Two teams of five compete against each other. First team to gain 40 KO wins.
- Command: Two teams of five fight for control over three command zones. Teams gain points per second for each command zone and win by being the first to reach 700 points.
- Plunder: Two teams of three to five attempt to secure the idol in their respective chests. First team to gain 3 saved Idols wins.
- Ranked King of the Hill: Two teams of five compete against each other. First to gain 200 Points and capture the victory Hill wins. Players are ranked and matched based on their performance. First team to reach 200 Points and capturing the victory hill wins.
- Bounty Hunter: A new gamemode introduced in the Bounty Hunter DLC. Two teams compete to reach the score limit by collecting Bounties from KO’d players. When you KO a player, they drop a Bounty worth 10 points, which you or your teammates must retrieve before an enemy can swoop in and deny it. First team to reach 600 bounty points wins.
- Classic Mode: A back-to-basics mode based on Team Deathmatch from Among Thieves multiplayer. There is no in-match Store or Radar, and, with the exception of Gear items, all purchasables can not be used. Heavy Weapons will spawn on certain places around the map. First team to gain 50 KOs wins.
- Survival: A co-op gamemode where you have to survive waves of enemy units.
- Trials: Pre-made matches designed to improve your skill using certain game mechanics.
Future content[]
Uncharted 4 multiplayer is planning to have more content throughout the this year, and the next year,[2] which will include:
- A co-op game mode (See: Survival)
- Cinematic replay
- New maps
- New game modes
- New mystical items
- New weapons
- More customization
Patches[]
Naughty Dog have been active post-release by rolling out updates and improvements via patches.
Maps[]
Weapons[]
Pistols[]
Pistols are unlocked by downing enemies with any pistol.
Weapon | Description | Loadout points |
---|---|---|
Aegis 9mm |
• Semi-automatic pistol.. • Low damage. • Slow rate of fire. • Low recoil and moderate accuracy. |
0 |
Para .45 | • Semi-automatic pistol. • Moderate damage. • Moderate rate of fire. • Low recoil and moderate accuracy. |
1 |
Raffica |
• Three round burst pistol. • Moderate rate of fire. • Moderate recoil and good accuracy. |
1 |
Fossa R-81 | • Fully automatic machine pistol. • Low damage. • Very high rate of fire. • High recoil and poor accuracy. |
2 |
Jackal |
• Semi-automatic revolver. • High damage. • Slow rate of fire. • Moderate recoil and good accuracy. |
0 |
Pistole |
• Double-barreled shotgun. • High damage. • Moderate rate of fire. • Moderate recoil and spread. |
2 |
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• Single-fire sniper pistol • High damage • Slow rate of fire • Moderate recoil |
1 |
• Semi-automatic pistol • High damage. • Slow rate of fire. • Moderate recoil and good accuracy. |
2 | |
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• Semi-automatic pistol • Low damage. • High rate of fire. • Low recoil and moderate accuracy. |
1 |
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• Semi-automatic revolver • High damage • High rate of fire. • Moderate recoil and accuracy |
1 |
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• Fully automatic pistol • Moderate damage • High rate of fire. • Moderate recoil and accuracy |
2 |
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Long Guns[]
Long guns are unlocked by downing enemies with any long gun.
Weapon | Description | Loadout points |
---|---|---|
AK-47 | • Fully automatic assault rifle. • Moderate damage (17 to Body, 37,5 to Head). • Sufficient rate of fire (483 RPM). • Moderate recoil and good accuracy. |
5 |
FAL |
• Three round burst rifle. • Good damage (17 to Body, 41 to Head). • OK-ish rate of fire (438 RPM, burst delay of 0,356s included). • Low recoil and very good accuracy. • Press when aiming to zoom. |
5 |
M14 Custom |
• Semi-automatic scoped rifle. • High damage (35 to Body, 73 to Head). • Low rate of fire (127 RPM). • High recoil and very good accuracy. |
5 |
XCR |
• Fully automatic submachine gun. • Low damage (12 to Body, 24 to Head). • Very high rate of fire (750 RPM). • High recoil and poor accuracy. |
5 |
MP34a |
• Fully automatic submachine gun. • Moderate damage (15 to Body, 30 to Head). • Good rate of fire (514 RPM). • Moderate recoil and poor accuracy. |
5 |
Mettler M-30 |
• Semi-automatic rifle. • High damage (20 to Body, 40 to Head). • Slow rate of fire (336 RPM). • Moderate recoil and good accuracy. • Press when aiming to zoom. |
5 |
HS39 |
• Fully automatic assault rifle. • Moderate damage (14 to Body, 35 to Head). • Good rate of fire (549 RPM). • High recoil and moderate accuracy. |
5 |
Copperhead SR7 |
• Fully automatic scoped rifle. • Surprisingly good damage, especially to the Head (13 to Body, 39 to Head). • High rate of fire (643 RPM). • High recoil and good accuracy. |
5 |
Mazur LDR | • Bolt action sniper rifle. • Very high damage (70 to Body, instant Headshot Down). • Slow rate of fire (51 RPM). • High recoil and very good accuracy. • Press when aiming to activate second level of zoom. |
5 |
Spezzotti 12 Gauge |
• Pump action shotgun • Very high damage (90 to Body, instant Headshot Down). • Slow rate of fire (102 RPM). • High recoil and spread. |
5 |
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• Fully automatic submachine gun. • Low damage (10 to Body, 20 to Head). • Very high rate of fire (811 RPM). • High recoil and Poor accuracy. |
5 |
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• Fully-automatic assault rifle • Moderate damage (14 to Body, 28 to Head). • Good rate of fire (572 RPM). • Moderate recoil and accuracy. |
5 |
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Heavy Weapons[]
Heavy weapons are unlocked by downing enemies with any heavy weapon.
Heavy Weapon | Description | Starting cash cost | Loadout points |
---|---|---|---|
RPG |
• Single shot RPG. • Downs with 1 hit if very close to target. • 1 round per purchase. |
$700 | 4 |
Barok .44 |
• High-caliber pistol. • Two shots to down or one headshot. • 6 bullets per purchase. |
$450 | 4 |
Condor |
• Semi-automatic shotgun. • Two shots to down at close range. • 6 rounds per purchase. |
$700 | 4 |
ARX-160 | • Fast firing automatic rifle. • Incredibly fast rate of fire. • 30 bullets per purchase. |
$600 | 3 |
China Lake GL | • Pump-action grenade launcher. • Downs in two hits. • 4 rounds per purchase. |
$700 | 5 |
Stoner 63 |
• Automatic light machine gun. • All ammo goes directly into the magazine, never has to reload. • 50 bullets per purchase. |
$650 | 3 |
Harbinger Sniper | • Semi-automatic sniper rifle • One hit KOs • 4 bullets per purchase |
$760 | 4 |
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•Semi-automatic shotgun • 22 shells per purchase |
$700 | 5 |
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Gear[]
Gears is unlocked by using any piece of gear.
Gear | Effect | Upgrade cash cost | Loadout points |
---|---|---|---|
Grenade |
Frag grenade that detonates shortly after impact. Upgrades: 1: 15% Faster resupply. 2: Carry additional grenade. 3:30% Faster resupply, 15% faster detonation. |
$200 | 4 |
RevivePak |
Throw at a downed ally to revive them. Upgrades: 1: 15% Faster resupply, carry additional RevivePak. 2: 50% faster throw speed, larger revive range. 3: Faster revive time, revive allies to full health, 30% faster resupply. |
$200 | 2 |
Mine |
Proximity mine that detonates when an enemy passes by. Has a short throw distance. Can be recovered with . Upgrades: 1: 20% Faster resupply, can't be marked by Saviors. 2: 30% faster fuse time. 3: Mid-air explosion on detonate, no beeping, carry additional mine. |
$300 | 3 |
C4 |
Sticks to any surface where it lands and can be detonated with Upgrades: 1: 10% Faster resupply, can detonate while downed. 2: 25% Faster resupply, detonation delay reduced by 50%. 3: Stun on explosion, 40% faster resupply. |
$300 | 2 |
Smoke Bomb |
Creates a dense smoke field after detonating. Upgrades: 1: Duration of smoke increased by 50%. 15% faster resupply. 2: 30% faster resupply, carry additional smokebomb. |
$200 | 1 |
Mysticals[]
Mysticals are unlocked by deploying any mystical.
Mystical | Effect | Starting cash cost | Loadout points |
---|---|---|---|
Staff of Ayar Manco | Staff that sends out pulses, placing enemies on radar for a short period of time. | $500 | 2 |
Wrath of El Dorado |
Throw this totem to summon the El Dorado which launches specters that seek out and damage nearby enemies. | $800 | 5 |
Cintamani Stone |
Channel the power of the Cintamani stone to revive downed allies. | $400 | 4 |
Spirit of the Djinn |
Activate the power of the Djinn, rendering yourself invisible and gaining a speed boost while rolling or jumping off a rope swing. | $500 | 5 |
Indra's Eternity | Throw to create a field which slows all enemy movement. | $600 | 4 |
Path of Indra | Activate and teleport to any team mate. | $400 | |
Shield of Asgard | Reduces incoming damage for a brief period |
Sidekicks[]
Sidekicks are unlocked by deploying any sidekick.
Sidekick | Description | Starting cash cost | Loadout points |
---|---|---|---|
Sniper | When called in the Sniper defends a location, using her rifle skills to pick your foes off one by one.
|
$600 | 3 |
Savior |
When called in, the Savior will revive you and distribute ammo to you and your team. | $500 | 2 |
Hunter |
When called in, the Hunter tracks down enemies and puts them in a choke gold ripe for the KO. | $600 | 3 |
Brute |
When called in, the Brute assaults the enemy team by laying down suppressing fire. | $800 | 4 |
Boosters[]
As with Among Thieves and Drake's Deception, boosters are present in Uncharted 4. The effect of the booster changes based on the level of the booster used. Level 1 boosters are unlocked by scoring points. Higher level boosters are unlocked by performing actions encouraged by each booster.
Characters[]
Heroes[]
Villains[]
- Zoran Lazarevic
- Rafe Adler
- Nadine Ross
- Knot
- Orca
- Marlowe
- Rameses
- Eddy Raja
- Harry Flynn
- Talbot
- Atoq Navarro
- Gabriel Roman
- Asav