A Thief's End multiplayer is the online component of Uncharted 4: A Thief's End, and is available to anyone who has purchased the game and is connected to the internet.
The beta was announced to be released December 4, 2015 to all people owning copies (digital or hard) of Uncharted: The Nathan Drake Collection and that it would last until December 13, 2015.[1]
Game modes[]
Nine game modes are available:
King of the Hill: Capture a single hill, then control it to earn victory points. Respawning restricted when your team controls the hill. First team to reach 200 Points and capturing the victory hill wins.
Team Deathmatch: Two teams of five compete against each other. First team to gain 40 KO wins.
Command: Two teams of five fight for control over three command zones. Teams gain points per second for each command zone and win by being the first to reach 700 points.
Plunder: Two teams of three to five attempt to secure the idol in their respective chests. First team to gain 3 saved Idols wins.
Ranked King of the Hill: Two teams of five compete against each other. First to gain 200 Points and capture the victory Hill wins. Players are ranked and matched based on their performance. First team to reach 200 Points and capturing the victory hill wins.
Bounty Hunter: A new gamemode introduced in the Bounty Hunter DLC. Two teams compete to reach the score limit by collecting Bounties from KO’d players. When you KO a player, they drop a Bounty worth 10 points, which you or your teammates must retrieve before an enemy can swoop in and deny it. First team to reach 600 bounty points wins.
Classic Mode: A back-to-basics mode based on Team Deathmatch from Among Thieves multiplayer. There is no in-match Store or Radar, and, with the exception of Gear items, all purchasables can not be used. Heavy Weapons will spawn on certain places around the map. First team to gain 50 KOs wins.
Survival: A co-op gamemode where you have to survive waves of enemy units.
Trials: Pre-made matches designed to improve your skill using certain game mechanics.
• Fully automatic assault rifle. • Moderate damage (17 to Body, 37,5 to Head). • Sufficient rate of fire (483 RPM). • Moderate recoil and good accuracy.
• Three round burst rifle. • Good damage (17 to Body, 41 to Head). • OK-ish rate of fire (438 RPM, burst delay of 0,356s included). • Low recoil and very good accuracy. • Press when aiming to zoom.
• Semi-automatic rifle. • High damage (20 to Body, 40 to Head). • Slow rate of fire (336 RPM). • Moderate recoil and good accuracy. • Press when aiming to zoom.
• Fully automatic scoped rifle. • Surprisingly good damage, especially to the Head (13 to Body, 39 to Head). • High rate of fire (643 RPM). • High recoil and good accuracy.
• Bolt action sniper rifle. • Very high damage (70 to Body, instant Headshot Down). • Slow rate of fire (51 RPM). • High recoil and very good accuracy. • Press when aiming to activate second level of zoom.
As with Among Thieves and Drake's Deception, boosters are present in Uncharted 4. The effect of the booster changes based on the level of the booster used. Level 1 boosters are unlocked by scoring points. Higher level boosters are unlocked by performing actions encouraged by each booster.