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The Uncharted 4: A Thief's End multiplayer beta was a limited-time event which provided owners of digital or physical copies of Uncharted: The Nathan Drake Collection an early version of the A Thief's End multiplayer. The beta was originally announced to be available from December 4th, 2015 to December 13th, 2015.[1]

Overview[]

Beta[]

The beta launched in Europe a day early, December 3rd, with all other territories receiving it the next day as originally announced.[2] Upon launch, there were issues preventing players from connecting or beginning matches; although said issues were fixed, players who were initially unable to connect to the servers faced long matchmaking times.[3]

Patches[]

Throughout the month of December 2015, Naughty Dog released several patches for the beta. On December 3rd, Naughty Dog released various patches (1.02.006, 1.02007, 1.03.008, and 1.03.009) to address matchmaking-related issues.[4][5][6][7]

On December 4th and 5th, Naughty Dog released patches 1.04.010 and 1.05.010, respectively; the former fixed game crash bugs[8][9]

On December 7th, Patch 1.05.011 was released. It addressed the chronic "white-plug" disconnection issue which also permeated in the Uncharted 3: Drake's Deception multiplayer, increasing the threshold.[10]

On December 9th, Patch 1.06.013 was released to address party splitting and further matchmaking issues. It also balanced the Brute to be less powerful.[11]

Patches 1.07.014, 1.07.015, and 1.07.017, released on December 10 and 11, readdressed matchmaking.[12][13] [14]

Previous to Patch 1.08.015, Daily Challenges only appeared once daily instead of all three challenges refreshing; furthermore, if one challenge was already active, no others would be presented to the player. Relics also rarely spawned. There was also a bug in which players with The Spirit of the Djinn would take no explosive damage. All of these were rectified.[15]

On December 12, 2015, patches 1.08.018 and Patch 1.09.018 were released to change the avatar strafing speed and tune matchmaking further, respectively.[16][17]

The final patch, released on December 14th, prevented anyone from connecting to the beta.[18]

Beta[]

Game Modes[]

  • Team Deathmatch: The only game mode that was available in the beta. Teams of five play to win by gaining the most kills. Match is won by either reaching 35 kills or letting the 12 minute timer run out.

Maps[]

Three maps were available in the beta:

Beta Points[]

Beta-points

In the Uncharted 4 multiplayer beta, the ranks were called Beta points. These points were leveled by accumulating Cash by playing the multiplayer game modes. The overall Cash was calculated, and once it passed a particular threshhold, the next beta point was unlocked. This is similar to the XP mechanic in the Uncharted 3 and Uncharted 2 multiplayer modes. When players reached a particular Beta point, the maximum of which is 8, they unlocked different weapons, purchasables, and boosters to customize their Loadouts.

Weapons[]

Long Guns[]

Weapon Description Loadout points Required rank
AK-47
U4-ak-47
• Fully automatic assault rifle.
• Mid to close range.
• Moderate damage.
• Moderate rate of fire.
• Moderate recoil and accuracy.
4 1
FAL
U4-fal
• Three round burst rifle.
• Mid range.
• Moderate damae.
• Moderate rate of fire.
• Low recoil and good accuracy.
• Press U4-x when aiming to zoom.
4 1
M14 Custom
U4-m14
• Semi-automatic scoped rifle.
• Long range.
• High damage.
• Moderate rate of fire.
• High recoil and very good accuracy.
• Press U4-x when aiming to activate second level of zoom.
5 1
XCR-160
U4-xcr
• Fully automatic submachine gun.
• Close range.
• Low damage.
• Very high rate of fire.
• High recoil and poor accuracy.
4 2
MP34a
U4-mp34a
• Fully automatic submachine gun.
• Close range.
• Moderate damage.
• Moderate rate of fire.
• Low recoil and poor accuracy.
4 3
Mettler M-30
U4-mettlerm-30
• Semi-automatic rifle.
• Mid to long range.
• High damage.
• Moderate rate of fire.
• Moderate recoil and good accuracy.
• Press U4-x when aiming to zoom.
4 3
HS39
U4-hs39
• Fully automatic assult rifle.
• Mid to close range.
• Moderate damage.
• High rate of fire.
• High recoil and moderate accuracy.
4 4
Copperhead SR7
Scoped-auto-rifle
• Fully automatic sccoped rifle.
• Mid to long range.
• Low damage.
• High rate of fire.
• Moderate recoil and good accuracy.
4 5
Mazur LDR
U4-m24
• Bolt action sniper rifle.
• Long range.
• Very high damage.
• Slow rate of fire.
• High recoil and very good accuracy.
• Press U4-x when aiming to activate second level of zoom.
4 6
Spezzotti 12 guage
Spezzotti-12-gauge
• Pump action shotgun
• Very close range.
• Very high damage
• Slow rate of fire.
• High recoil and spread.
5 7

Pistols[]

Weapon Description Loadout points Required rank
Aegis 9mm
U4-aegis9mm
• Semi-automatic pistol.
• Close range.
• Low damage.
• Slow rate of fire.
• Low recoil and moderate accuracy.
0 1
Para .45
U4-para.45
• Semi-automatic pistol.
• Close range.
• Moderate damage.
• Moderate rate of fire.
• Low recoil and moderate accuracy.
1 2
Raffica
U4-raffica
• Three round burst pistol.
• Mid range.
• Moderate damage.
• Moderate rate of fire.
• Moderate recoil and good accuracy.
3 2
Fossa R-81

U4-autopistol

• Fully automatic machine pistol.
• Close range.
• Low damage.
• Very high rate of fire.
• High recoil and poor accuracy.
3 4
Revolver
U4-revolver
• Semi-automatic revolver.
• Mid range.
• High damage.
• Slow rate of fire.
• Moderate recoil and good accuracy.
1 5
Pistole
U4-pistole
• Double-barreled shotgun.
• Very close range.
• High damage.
• Moderate rate of fire.
• Moderate recoil and spread.
2 1

Mysticals[]

Mystical Effect Starting cash cost Loadout points Required rank
Staff of Ayar Manco
Staff-of-ayar-manco
Staff that sends out pulses, placing enemies on radar for a short period of time. $500 3 1
Wrath of El Dorado
Wrath-of-el-dorado
Throw this totem to summon the El Dorado which launches specters that seek out and damage nearby enemies. $650 5 1
Cintamani Stone
Cintamani-stone
Channel the power of the Cintamani stone to revive downed allies. $400 5 2
Spirit of the Djinn
Spirit-of-the-djinn
Activate the power of the Djinn, rendering yourself invisible and gaining a speed boost while rolling or jumping off a rope swing. $500 4 4
Indra's Eternity
Indra's-eternity
Throw to create a field which slows all enemy movement. $600 5 6

Gear[]

Gear Effect Upgrade cash cost Loadout points Required rank
Grenade
U4-grenade
Frag grenade that detonates shortly after impact.

Upgrades:
1: 15% Faster resupply.
2: Carry additional grenade.
3:30% Faster resupply, 15% faster detonation.
$200 4 1
RevivePak
U4-revivepak
Throw at a downed ally to revive them.

Upgrades:
1: 15% Faster resupply, carry additional RevivePak.
2: 50% faster throw speed, larger revive range.
3: Faster revive time, revive allies to full health, 30% faster resupply.
$200 2 1
Mine
U4-mine
Proximity mine that detonates when an enemy passes by. Has a short throw distance. Can be recovered with U4-tri.

Upgrades:
1: 20% Faster resupply, can't be marked by Saviors.
2: 30% faster fuse time.
3: Mid-air explosion on detonate, no beeping, carry additional mine.
$300 3 2
C4
U4-c4
Sticks to any surface where it lands and can be detonated with U4-dpad

Upgrades:
1: 10% Faster resupply, can detonate while downed.
2: 25% Faster resupply, detonation delay reduced by 50%.
3: Stun on explosion, 40% faster resupply.
$300 2 4
Smokebomb
U4-smokebomb
Creates a dense smoke field after detonating.

Upgrades:
1: Duration of smoke increased by 50%. 15% faster resupply.
2: 30% faster resupply, carry additional smokebomb.
$200 1 5

Heavy Weapons[]

Heavy Weapon Description Starting cash cost Loadout points Required rank
RPG
U4-rpg
• Single shot RPG.
• Downs with 1 hit if very close to target.
• 1 round per purchase.
$700 4 1
Barok .44
U4-barok-.44
• High-caliber pistol.
• Two shots to down or one headshot.
• 6 bullets per purchase.
$450 4 1
Condor
U4-condor
• Semi-automatic shotgun.
• Two shots to down at close range.
• 6 rounds per purchase.
$700 4 3
ARX-160
U4-arx-160
• Fast firing automatic rifle.
• Incredibly fast rate of fire.
• 30 bullets per purchase.
$600 3 6
China Lake GL
U4-chinalakegl
• Pump-action grenade launcher.
• Downs in two hits.
• 4 rounds per purchase.
$700 5 7
Stoner 63
U4-lmg
• Automatic light machine gun.
• All ammo goes directly into the magazine, never has to reload.
• 50 bullets per purchase.
$650 3 8

Sidekicks[]

Sidekick Description Starting cash cost Loadout points Required rank
Sniper
U4-sniper
When called in the Sniper defends a location, using her rifle skills to pick your foes off one by one.


To move your Sniper to a new position, bring up the in-game store and select her again.

$600 3 1
Savior
U4-saviour
When called in, the Savior will revive you and distribute ammo to you and your team. $500 2 1
Hunter
U4-hunter
When called in, the Hunter tracks down enemies and puts them in a choke gold ripe for the KO. $600 3 4
Brute
U4-brute
When called in, the Brute assaults the enemy team by laying down suppressing fire. $800 4 1

Boosters[]

As with Among Thieves and Drake's Deception, boosters are present in Uncharted 4. The effect of the booster changes based on the level of the booster used. When leveling, new levels of the boosters become available costing different amounts of loadout points. The higher the level of the booster the more effective the booster becomes.

Character skins[]

Heroes[]

Villains[]

Hats[]

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References[]

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