Traditionally, the Cintamani Stone features in Buddhist and Hindu society. In both societies, the stone is said to be a wish-fulfilling jewel. According to Buddhist religion, the stone fell from the sky inside a chest filled with several other relics. The king of Tibet at the time would go on to claim these relics, and they would later be explained to him by two traveling strangers. The two travelers explained to the king that the stone manifests itself into whatever one desires.
Thought to be an artifact of great power, the Cintamani Stone is said to grant invincibility and possibly immortality to whomever possesses it. The Stone was also said to be a wish-fulfilling jewel and/or a Buddhist Holy Grail of sorts. It, along with the city of Shambhala, are protected by brutish Guardians.
Nate first learns about the Stone after finding a map hidden inside an ancient Mongolian oil lamp in an Istanbul museum. The map implied that the Stone was in Borneo with Marco Polo's lost fleet, but after looking deeper into other diaries by Polo at Zoran Lazarević's camp, Nate deduced that it was still in Shambhala.
Throughout the game, Nate finds himself wary over the actual existence of the mythological traits of the Stone, whereas Lazarević is very convinced, having spent years on its exhibition. Motivated by Karl Schäfer and with the help of Elena Fisher and Chloe Frazer, Nate struggles to beat Lazarević and Harry Flynn to the chase.
When in Shambhala, at the sacred shrine, it's revealed that the Stone itself isn't a sapphire, but amber (fossilized resin), insinuating that Schäfer as well as Marco Polo had it wrong. The amber is the solid state of the sap from the Tree of Life (as well as the blue resin Nate finds throughout the game). The resin is what actually bestows the power of invincibility. It is destroyed when Nate defeats Lazarević by demolishing the roots of the Tree, ultimately destroying the entire city of Shambhala.
A Thief's EndEdit
The Cintamani Stone appears as a usable Mystical in A Thief's End multiplayer. When thrown, any Team mate in a DBNO (Down But Not Out) stage in its radius are instantly replenished to 40% health.
The Stone costs 2 LP (Loadout Points)
- First Purchase - $400
- Second Purchase - $700
- Third Purchase - $1,050
- Fourth + Purchase - $1,400
|Modifications||Description||Loadout Cost||Starting In-game Price||Requirement|
|None (Default)||The standard mystical||4 LP||$400||None|
|Increased Range||Cintamani Stone revive radius is increased 25%||5 LP||$450||100 Cintamani Stone uses|
|Full Revive||Cintamani Stone now revive allies to full health||7 LP||$600||300 Cintamani Stone uses|