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{{appearances|df|at|dd|ate|ga|tll}}
[[File:Uncharted 2 Among Thieves Difficulty.jpg|thumb|360px|Difficulty selection in Uncharted 2 Among Thieves.]]
 
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'''Difficulty''' is a recurring game mechanic in the [[Uncharted series|''Uncharted'' series]]. At the start of each playthrough, the player must select a difficulty level, which affects how much damage the player character, typically [[Nathan Drake]], deals, takes and the level of hit points he has. Other additional changes include enabling of aim assist on the lowest difficulty, and disables combat tutorials and cheats on the highest ones.
There are 4-6 difficulty levels in the ''Uncharted ''series. They are in ''[[Uncharted: Drake's Fortune]], [[Uncharted 2: Among Thieves]], [[Uncharted 3: Drake's Deception]], ''and ''[[Uncharted: Golden Abyss]]''. The difficulty level in each game determines how much damage the player takes, and how much health they have. Crushing must be unlocked in all games. In ''Drake's Fortune ''and ''Among Thieves, ''the game must be beaten on Hard before it can be played. In ''Drake's Deception, ''the game can be played on any difficulty to unlock Crushing, and in ''Golden Abyss, ''the game must be beaten on Normal or Hard to unlock Crushing. The ''Nathan Drake Collection ''has an harder difficulty, Brutal, while Explorer acts as an replacment for the Very Easy diffculty from past games.
 
   
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''[[Uncharted: Drake's Fortune|Drake's Fortune]]'' started with the levels Easy, Normal, Hard, and Crushing. ''[[Uncharted 2: Among Thieves|Among Thieves]]'' introduced Very Easy, which was later changed to Explorer in ''[[Uncharted: The Nathan Drake Collection|The Nathan Drake Collection]]''. The ''Collection'' added an additional Brutal difficulty mode, which further increased the difficulty. ''[[Uncharted 4: A Thief's End|A Thief's End]]'' also included the new Explorer difficulty, as well as renaming Normal to Moderate and Easy to Light. ''[[Uncharted: The Lost Legacy|The Lost Legacy]]'' uses the same difficulty modes as the fourth game.
== Gameplay Differences ==
 
Difficulties in each game mainly effects how much damage Drake and his enemies deal. It also effects the amount health Drake has well. When playing on Very Easy, Drake has a aim assist, along with 50% extra health and takes very little damage making him nearly impossible to kill him. Although, when playing on Crushing and Brutal, he has half as much health and takes twice as much damage on Crushing, and quadruple damage on Brutal, making him very easy to kill.
 
   
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The remastered editions in the ''Collection'' also included changed trophy types (typically lowered to allow more room for Brutal), although the exact requirement and number remain the same.
==List of Difficulties in each game==
 
===''Uncharted Drake's Fortune''===
 
*Easy
 
*Normal
 
*Hard
 
*Crushing
 
===''Uncharted 2: Among Thieves''===
 
*Very Easy
 
*Easy
 
*Normal
 
*Hard
 
*Crushing
 
===''Uncharted 3: Drake's Deception''===
 
*Very Easy
 
*Easy
 
*Normal
 
*Hard
 
*Crushing
 
===''Uncharted: Golden Abyss''===
 
*Very Easy
 
*Easy
 
*Normal
 
*Hard
 
*Crushing
 
   
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Crushing is typically locked from the start, requiring for the game to have been beaten on Hard in the first two games, whereas it can be done on any mode in the third, and only on Normal or Hard in ''Golden Abyss''. Crushing is unlocked from the start in the fourth game, ''The Lost Legacy'', and ''The Nathan Drake Collection''.
=== ''Uncharted: The Nathan Drake Collection'' ===
 
* Explorer
 
* Easy
 
* Normal
 
* Hard
 
* Crushing
 
* Brutal
 
   
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In ''A Thief's End'' and ''The Lost Legacy'', the player's health and their damage output remains consistent across all difficulties.
=== ''Uncharted 4: A Thief's End'' ===
 
TBA
 
   
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==Difficulties==
==Differences in each game==
 
  +
{| class="article-table"
  +
! Difficulty
  +
! Health
  +
! Damage dealt
  +
! Damage taken
  +
! Other changes
  +
|-
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| <span style="white-space: nowrap">Very Easy</span>
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| 150%
  +
| 2x
  +
| 0.5x
  +
| Player has an aim assist.
  +
|-
  +
| Easy
  +
| 100%
  +
| 1.5x
  +
| 0.5x
  +
| None
  +
|-
  +
| Normal
  +
| 100%
  +
| 1x
  +
| 1x
  +
| None
  +
|-
  +
| Hard
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| 100%
  +
| 0.5x
  +
| 2x
  +
| None
  +
|-
  +
| Crushing
  +
| 50%
  +
| 0.5x
  +
| 2x
  +
| Some combat tutorials are disabled. Tweaks are disabled. The ability to spawn weapons at any time from the menu is disabled.
  +
|-
  +
| Brutal
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| 50%
  +
| 0.5x
  +
| 4x
  +
| Player picks up less ammo. Tweaks are disabled. The ability to spawn weapons at any time from the menu is disabled. Enemies do not drop stealth-killed weapons. Most combat tutorials are disabled.
  +
|}
   
===''Very Easy/Explorer''===
+
===Very Easy / Explorer===
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The easiest difficulty in all games, except ''Drake's Fortune''. Drake has 50% extra health along with an aim assist. Drake deals twice as much damage to enemies, whilst taking half the damage from them. Direct explosions from grenades and RPG shots do not instantly kill Drake due to having extra health but will leave him near death.
*In ''Among Thieves,'' Drake gets an aim assist, allows him to lock-on to enemies when he moves his reticle on them.
 
*Drake has 50% extra health.
 
*Drake takes half as much damage from enemies.
 
*Drake deals twice as much damage to enemies.
 
*Enemies have half health.
 
*There is no achievement after beating the game on this difficulty, only a medal which awards the player $10,000.
 
===''Easy''===
 
*Drake takes half as much damage from enemies.
 
*Drake deals twice as much damage to enemies.
 
*The player is awarded with the Charted! - Easy trophy and medal at the end of the game if the difficulty is never changed.
 
**In Uncharted 2: Among Thieves the medal awards the player with $25,000 to the single player store.
 
**In Uncharted: Drake's Fortune, it awards the player with 30 medal points.
 
===''Normal''===
 
*No changes. Drake and his enemies take the same amount damage.
 
*The player is awarded with the Charted! - Normal trophy at the end of the game if the difficulty is never changed.
 
**In Uncharted Drake's Fortune, it awards the player with 70 medal points.
 
**In Uncharted 2: Among Thieves, it awards the player with $40,000 to the single player store.
 
===''Hard''===
 
*Drake takes twice as much damage from enemies.
 
*Drake deals half as much damage to his enemies.
 
*The player is awarded with the Charted! - Hard trophy at the end of the game if the difficulty is never changed.
 
**In Uncharted: Drake's Fortune, it awards the player with 100 medal points.
 
**In Uncharted 2: Among Thieves, it awards the player with $40,000 to the single player store.
 
===''[[Crushing]]''===
 
*Drake has half as much health.
 
*Drake takes twice as much damage from enemies.
 
*Drake deals half as much damage to his enemies.
 
*Enemies have 25% extra health.
 
*Combat tutorials only appear at the last second when the enemy is about to land a blow.
 
*The player is awarded with the Charted! - Crushing trophy at the end of the game if the difficulty is never changed.
 
**In Uncharted Drake's Fortune, it awards the player with 150 medal points.
 
**In Uncharted 2: Among Thieves, it awards the player with $40,000 to the single player store.
 
   
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{{infobox trophy
=== ''[[Brutal]]'' ===
 
  +
|name 1 = Charted! - Explorer
* Drake has half as much health.
 
  +
|requires 1 = Complete ''A Thief's End'' on Explorer difficulty.
* Drake takes quadruple damage from enemies.
 
  +
|trophy 1 = Bronze
* Drake deals half as much damage to enemies.
 
  +
|image 1 = Charted! - Explorer.png
* Enemies have 25% extra health.
 
  +
}}
* Combat tutorials are completely disabled.
 
* Ammo pick-ups give only 1/6 as much.
 
* The game does not need to be completed on this difficulty to get the Platinum trophy.
 
   
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''Among Thieves'' is the only game in which completing this level of difficulty earns a medal, namely the "Charted! - Very Easy" medal worth $10,000. And ''A Thief's End'' is the only game with a trophy, worth bronze, for completing it on Explorer difficulty.
==Trivia==
 
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*If the player selects Crushing difficulty in ''Uncharted: Drake's Fortune'', it cannot be changed until the game is beaten.
 
  +
===Easy / Light===
*If the player beats the game on Crushing in ''Among Thieves, ''[[Genghis Khan]] becomes an available skin at the Multiplayer store for $1,500,000.
 
*''Drake's Fortune'' is on the only game to not have the Very Easy difficulty. Online Co Op for ''Among Thieves'' and ''Drake's Deception'' also do not have this difficulty.
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The easiest difficulty in ''Drake's Fortune'', and the second easiest in every other game, Drake does not have extra health, nor an aim assist. Drake deals 1.5 more damage to enemies, while enemies only deal half damage.
  +
**Although, Explorer acts as a replacement for Very Easy and is in every game of the Nathan Drake Collection.
 
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{{infobox trophy
[[Category:Uncharted]]
 
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|name 1 = Charted! - Easy
[[Category:Uncharted 2]]
 
  +
|requires 1 = Complete ''Drake's Fortune'' on Easy difficulty.
[[Category:Uncharted 3]]
 
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|trophy 1 = Silver
[[Category:Uncharted 2 Multiplayer]]
 
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|image 1 = Silver trophy from DF.png
[[Category:Uncharted 3 multiplayer]]
 
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[[Category:Uncharted Drakes Fortune Medals]]
 
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|name 2 = Charted! - Easy
[[Category:Uncharted Drakes Fortune Trophies]]
 
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|requires 2 = Complete ''Among Thieves'' on Easy difficulty.
[[Category:Medals]]
 
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|trophy 2 = Silver
  +
|image 2 = Charted! - Easy from AT.png
  +
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|name 3 = Charted! - Easy
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|requires 3 = Complete ''Drake's Deception'' on Easy difficulty.
  +
|trophy 3 = Bronze
  +
|image 3 = Charted! - Easy from DD.png
  +
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|name 4 = Charted! - Light
  +
|requires 4 = Complete ''A Thief's End'' on Light difficulty.
  +
|trophy 4 = Bronze
  +
|image 4 = Charted! - Light.png
  +
  +
|name 5 = Charted! - Easy
  +
|requires 5 = Complete ''Golden Abyss'' on Easy difficulty.
  +
|trophy 5 = Bronze
  +
|image 5 = Charted! - Easy from GA.png
  +
}}
  +
  +
"Charted! - Easy" is a recurring trophy for completing the game on Easy difficulty. It is worth silver in the first two games, and bronze in the third and fourth, as well as in ''Golden Abyss''. ''A Thief's End'' also renamed it to "Charted! - Light", per the changed name of the difficulty level. As a medal, it is worth 30 points in ''Drake's Fortune'' and $25,000 in ''Among Thieves''.
  +
  +
{{infobox trophy
  +
|name 1 = Charted! - Easy
  +
|requires 1 = Complete ''Drake's Fortune Remastered'' on Easy difficulty.
  +
|trophy 1 = Bronze
  +
|image 1 = Bronze trophy from DF.png
  +
  +
|name 2 = Charted! - Easy
  +
|requires 2 = Complete ''Among Thieves Remastered'' on Easy difficulty.
  +
|trophy 2 = Bronze
  +
|image 2 = Charted! - Easy from ATR.png
  +
  +
|name 3 = Charted! - Easy
  +
|requires 3 = Complete ''Drake's Deception Remastered'' on Easy difficulty.
  +
|trophy 3 = Bronze
  +
|image 3 = Charted! - Easy from DD.png
  +
}}
  +
  +
In both ''[[Uncharted: Drake's Fortune Remastered|Drake's Fortune Remastered]]'' and ''[[Uncharted 2: Among Thieves Remastered|Among Thieves Remastered]]'' the previously silver trophy for "Charted! - Easy" was changed to bronze, whereas it remained the same in ''[[Uncharted 3: Drake's Deception Remastered|Drake's Deception Remastered]]''.
  +
  +
===Normal / Moderate===
  +
The normal and standard difficulty in all games. Both Drake and the enemies deal no extra or less damage.
  +
  +
{{infobox trophy
  +
|name 1 = Charted! - Normal
  +
|requires 1 = Complete ''Drake's Fortune'' on Normal difficulty.
  +
|trophy 1 = Gold
  +
|image 1 = Gold trophy from DF.png
  +
  +
|name 2 = Charted! - Normal
  +
|requires 2 = Complete ''Among Thieves'' on Normal difficulty.
  +
|trophy 2 = Gold
  +
|image 2 = Charted! - Normal from AT.png
  +
  +
|name 3 = Charted! - Normal
  +
|requires 3 = Complete ''Drake's Deception'' on Normal difficulty.
  +
|trophy 3 = Gold
  +
|image 3 = Charted! - Normal from DD.png
  +
  +
|name 4 = Charted! - Moderate
  +
|requires 4 = Complete ''A Thief's End'' on Moderate difficulty.
  +
|trophy 4 = Bronze
  +
|image 4 = Charted! - Moderate.png
  +
  +
|name 5 = Charted! - Normal
  +
|requires 5 = Complete ''Golden Abyss'' on Normal difficulty.
  +
|trophy 5 = Bronze
  +
|image 5 = Charted! - Normal from GA.png
  +
}}
  +
  +
"Charted! - Normal" is a recurring trophy for completing the game on Normal difficulty. It is worth gold in the first three games, silver in ''Golden Abyss'', and bronze in the fourth. ''A Thief's End'' also renamed it to "Charted! - Moderate", per the changed name of the difficulty level. As a medal, it is worth 70 points in ''Drake's Fortune'' and $40,000 in ''Among Thieves''.
  +
  +
{{infobox trophy
  +
|name 1 = Charted! - Normal
  +
|requires 1 = Complete ''Drake's Fortune Remastered'' on Normal difficulty.
  +
|trophy 1 = Bronze
  +
|image 1 = Bronze trophy from DF.png
  +
  +
|name 2 = Charted! - Normal
  +
|requires 2 = Complete ''Among Thieves Remastered'' on Normal difficulty.
  +
|trophy 2 = Bronze
  +
|image 2 = Charted! - Normal from ATR.png
  +
  +
|name 3 = Charted! - Normal
  +
|requires 3 = Complete ''Drake's Deception Remastered'' on Normal difficulty.
  +
|trophy 3 = Bronze
  +
|image 3 = Charted! - Normal from DDR.png
  +
}}
  +
  +
In all three remastered versions from the ''Collection'', all three "Charted! - Normal" have been lowered to bronze, from respectively gold twice and silver one for each game.
  +
  +
===Hard===
  +
A harder difficulty in all games. Drake deals half as much damage and takes twice as much damage from enemies.
  +
  +
{{infobox trophy
  +
|name 1 = Charted! - Hard
  +
|requires 1 = Complete ''Drake's Fortune'' on Hard difficulty.
  +
|trophy 1 = Gold
  +
|image 1 = Gold trophy from DF.png
  +
  +
|name 2 = Charted! - Hard
  +
|requires 2 = Complete ''Among Thieves'' on Hard difficulty.
  +
|trophy 2 = Gold
  +
|image 2 = Charted! - Hard from AT.png
  +
  +
|name 3 = Charted! - Hard
  +
|requires 3 = Complete ''Drake's Deception'' on Hard difficulty.
  +
|trophy 3 = Silver
  +
|image 3 = Charted! - Hard from DD.png
  +
  +
|name 4 = Charted! - Hard
  +
|requires 4 = Complete ''A Thief's End'' on Hard difficulty.
  +
|trophy 4 = Bronze
  +
|image 4 = Charted! - Hard from ATE.png
  +
  +
|name 5 = Charted! - Hard
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|requires 5 = Complete ''Golden Abyss'' on Hard difficulty.
  +
|trophy 5 = Gold
  +
|image 5 = Charted! - Hard from GA.png
  +
}}
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  +
"Charted! - Hard" is a recurring trophy for completing the game on Hard difficulty. It is worth gold in the first two games and ''Golden Abyss'', silver in the third, and bronze in the fourth. As a medal, it is worth 100 points in ''Drake's Fortune'' and $40,000 in ''Among Thieves''.
  +
  +
{{infobox trophy
  +
|name 1 = Charted! - Hard
  +
|requires 1 = Complete ''Drake's Fortune Remastered'' on Hard difficulty.
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|trophy 1 = Silver
  +
|image 1 = Silver trophy from DF.png
  +
  +
|name 2 = Charted! - Hard
  +
|requires 2 = Complete ''Among Thieves Remastered'' on Hard difficulty.
  +
|trophy 2 = Silver
  +
|image 2 = Charted! - Hard from ATR.png
  +
}}
  +
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The "Charted! - Hard" trophies in both ''Drake's Fortune Remastered'' and ''Among Thieves Remastered'' were originally worth gold, but both have been lowered to silver.
  +
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===Crushing===
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Drake deals half as much damage to enemies, and enemies deal twice as much damage to Drake. Drake also has half as much health, making him very easy to kill. Tweaks and the ability to spawn weapons at any time is disabled (except in ''A Thief's End'' and ''The Lost Legacy''), similarly, some combat tutorials are also disabled.
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  +
In ''Among Thieves'', Crushing can also be chosen as a [[Among Thieves multiplayer|multiplayer]] [[Among Thieves multiplayer#Co-op Objective|Co-op Objective]] difficulty, while all co-op modes in ''Drake's Deception'' have the option to have the difficulty as Crushing. It can be unlocked by completing at least one Co-op Objective mission on Hard mode, which itself is unlocked by completing at least one on Normal mode.
  +
  +
In ''Drake's Deception'', when playing [[Co-op Arena]], enemies defeated by melee attacks will almost always drop a grenade, armored soldiers will almost always have a Kickback Booster, players will only have 10 lives overall, and all soldiers will be wearing clown masks (except for the [[Brute]]).
  +
  +
In ''A Thief's End'', the difficulty level has a few new limitations. During stealth, the detection meter is disabled, thus requiring the players to rely on their knowledge of the segment to move around. In addition, tagging enemies is also disabled, forcing players to keep track of their enemies. However, if an enemy produces noise, they will still briefly appear as a white outline through walls, as Nathan can still pinpoint their location by sound.
  +
  +
{{infobox trophy
  +
|name 1 = Charted! - Crushing
  +
|requires 1 = Complete ''Drake's Fortune'' on Crushing difficulty.
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|trophy 1 = Gold
  +
|image 1 = Gold trophy from DF.png
  +
  +
|name 2 = Charted! - Crushing
  +
|requires 2 = Complete ''Among Thieves'' on Crushing difficulty.
  +
|trophy 2 = Gold
  +
|image 2 = Charted! - Crushing from AT.png
  +
  +
|name 3 = Charted! - Crushing
  +
|requires 3 = Complete ''Drake's Deception'' on Crushing difficulty.
  +
|trophy 3 = Gold
  +
|image 3 = Charted! - Crushing from DD.png
  +
  +
|name 4 = Charted! - Crushing
  +
|requires 4 = Complete ''A Thief's End'' on Crushing difficulty.
  +
|trophy 4 = Silver
  +
|image 4 = Charted! - Crushing from ATE.png
  +
  +
|name 5 = Charted! - Crushing
  +
|requires 5 = Complete ''Golden Abyss'' on Crushing difficulty.
  +
|trophy 5 = Gold
  +
|image 5 = Charted! - Crushing from GA.png
  +
}}
  +
  +
"Charted! - Crushing" is a recurring trophy for completing the game on Crushing difficulty. It is worth gold in the first three games and ''Golden Abyss'', but only silver in the fourth. As a medal it is worth 150 points in ''Drake's Fortune'' and $40,000 in ''Among Thieves'', it also unlocks [[Genghis Khan]] as an available skin in the Multiplayer store in the latter for $1,500,000.
  +
  +
{{infobox trophy
  +
|name 1 = You Can't Break Me
  +
|requires 1 = Complete all three [[Co-op Objective]] missions in ''Among Thieves'' on Crushing difficulty.
  +
|trophy 1 = Bronze
  +
|image 1 = You Can't Break Me.png
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}}
  +
  +
When any Co-op Objective mission is completed on Crushing in ''Among Thieves'', the "[[Masters of the Universe]]" medal is awarded, worth $5000. If a Co-op Objective mission is completed on Crushing with only two players, the "[[Back to Back]]" medal is awarded, also worth $5000. Completing all three Co-op Objective missions on Crushing difficulty awards the bronze "[[You Can't Break Me]]" trophy. This trophy is only awarded if the player has the [[Siege Expansion Pack]].
  +
  +
===Brutal===
  +
An even harder difficulty than Crushing that is only featured in ''The Nathan Drake Collection'', and is unlocked by beating each game on Crushing. Drake deals half as much damage to enemies, and enemies deal quadruple damage to Drake. Drake has half as much health, meaning that he can die within two to three shots. Most combat tutorials are disabled. Enemies do not drop stealth-killed weapons when stealth-killed. Tweaks and the ability to grant weapons at any time is disabled.
  +
  +
Almost every ammo pick-ups only give a sixth as much ammo to Drake. Any weapon already in Drake's inventory that is picked up will only supply a few bullets, regardless of how much ammunition it had when dropped. However, new weapons are not affected and will have the same amount of ammunition as in other difficulties. As ammo is only reduced when picking it up for a weapon Drake already owns and not a new weapon, this can be exploited by swapping a weapon out for another one before picking up a desired weapon; for example, if the player has a [[Wes - 44]] with one bullet left, picking up another Wes - 44 will likely give one to two additional bullets, but if the player picks up a different sidearm first, and then picks up the new Wes - 44, it will have around six bullets.
  +
  +
Using the "cover trick" is crucial; rather than pressing {{icon|circle}} to get in cover, stand behind it and position Drake in such a way that his body is behind cover, but the reticle is not. This gives the player the advantage of shooting at enemies in relative safety (unless they charge the player or throw grenades). [[Brutal Combo]], while very risky, still supply double ammunition, so as long as the player does not own the weapon the enemy is holding (to maximize ammunition picked up), it may be a viable strategy.
  +
  +
{{infobox trophy
  +
|name 1 = Charted! - Brutal
  +
|requires 1 = Complete ''Drake's Fortune Remastered'' on Brutal difficulty.
  +
|trophy 1 = Gold
  +
|image 1 = Gold trophy from DF.png
  +
  +
|name 2 = Charted! - Brutal
  +
|requires 2 = Complete ''Among Thieves Remastered'' on Brutal difficulty.
  +
|trophy 2 = Gold
  +
|image 2 = Charted! - Brutal from ATR.png
  +
  +
|name 3 = Charted! - Brutal
  +
|requires 3 = Complete ''Drake's Deception Remastered'' on Brutal difficulty.
  +
|trophy 3 = Gold
  +
|image 3 = Charted! - Brutal from DDR.png
  +
}}
  +
  +
Not available in the original release of the PlayStation 3 games, the "Charted! - Brutal" trophy can only be unlocked in ''The Nathan Drake Collection'', once for each game. Despite that, it does not count toward any of the platinum trophies.
  +
  +
Certain rewards only become available after Brutal has been completed, such as [[Eddy's Golden Gun]] in ''Drake's Fortune'' and ''Among Thieves'', and the golden [[AK-47]] and [[92FS - 9mm]] in all three games.
  +
[[Category:Gameplay]]

Revision as of 22:12, 4 August 2020

Template:Appearances Difficulty is a recurring game mechanic in the Uncharted series. At the start of each playthrough, the player must select a difficulty level, which affects how much damage the player character, typically Nathan Drake, deals, takes and the level of hit points he has. Other additional changes include enabling of aim assist on the lowest difficulty, and disables combat tutorials and cheats on the highest ones.

Drake's Fortune started with the levels Easy, Normal, Hard, and Crushing. Among Thieves introduced Very Easy, which was later changed to Explorer in The Nathan Drake Collection. The Collection added an additional Brutal difficulty mode, which further increased the difficulty. A Thief's End also included the new Explorer difficulty, as well as renaming Normal to Moderate and Easy to Light. The Lost Legacy uses the same difficulty modes as the fourth game.

The remastered editions in the Collection also included changed trophy types (typically lowered to allow more room for Brutal), although the exact requirement and number remain the same.

Crushing is typically locked from the start, requiring for the game to have been beaten on Hard in the first two games, whereas it can be done on any mode in the third, and only on Normal or Hard in Golden Abyss. Crushing is unlocked from the start in the fourth game, The Lost Legacy, and The Nathan Drake Collection.

In A Thief's End and The Lost Legacy, the player's health and their damage output remains consistent across all difficulties.

Difficulties

Difficulty Health Damage dealt Damage taken Other changes
Very Easy 150% 2x 0.5x Player has an aim assist.
Easy 100% 1.5x 0.5x None
Normal 100% 1x 1x None
Hard 100% 0.5x 2x None
Crushing 50% 0.5x 2x Some combat tutorials are disabled. Tweaks are disabled. The ability to spawn weapons at any time from the menu is disabled.
Brutal 50% 0.5x 4x Player picks up less ammo. Tweaks are disabled. The ability to spawn weapons at any time from the menu is disabled. Enemies do not drop stealth-killed weapons. Most combat tutorials are disabled.

Very Easy / Explorer

The easiest difficulty in all games, except Drake's Fortune. Drake has 50% extra health along with an aim assist. Drake deals twice as much damage to enemies, whilst taking half the damage from them. Direct explosions from grenades and RPG shots do not instantly kill Drake due to having extra health but will leave him near death.

Among Thieves is the only game in which completing this level of difficulty earns a medal, namely the "Charted! - Very Easy" medal worth $10,000. And A Thief's End is the only game with a trophy, worth bronze, for completing it on Explorer difficulty.

Easy / Light

The easiest difficulty in Drake's Fortune, and the second easiest in every other game, Drake does not have extra health, nor an aim assist. Drake deals 1.5 more damage to enemies, while enemies only deal half damage.

"Charted! - Easy" is a recurring trophy for completing the game on Easy difficulty. It is worth silver in the first two games, and bronze in the third and fourth, as well as in Golden Abyss. A Thief's End also renamed it to "Charted! - Light", per the changed name of the difficulty level. As a medal, it is worth 30 points in Drake's Fortune and $25,000 in Among Thieves.

In both Drake's Fortune Remastered and Among Thieves Remastered the previously silver trophy for "Charted! - Easy" was changed to bronze, whereas it remained the same in Drake's Deception Remastered.

Normal / Moderate

The normal and standard difficulty in all games. Both Drake and the enemies deal no extra or less damage.

"Charted! - Normal" is a recurring trophy for completing the game on Normal difficulty. It is worth gold in the first three games, silver in Golden Abyss, and bronze in the fourth. A Thief's End also renamed it to "Charted! - Moderate", per the changed name of the difficulty level. As a medal, it is worth 70 points in Drake's Fortune and $40,000 in Among Thieves.

In all three remastered versions from the Collection, all three "Charted! - Normal" have been lowered to bronze, from respectively gold twice and silver one for each game.

Hard

A harder difficulty in all games. Drake deals half as much damage and takes twice as much damage from enemies.

"Charted! - Hard" is a recurring trophy for completing the game on Hard difficulty. It is worth gold in the first two games and Golden Abyss, silver in the third, and bronze in the fourth. As a medal, it is worth 100 points in Drake's Fortune and $40,000 in Among Thieves.

The "Charted! - Hard" trophies in both Drake's Fortune Remastered and Among Thieves Remastered were originally worth gold, but both have been lowered to silver.

Crushing

Drake deals half as much damage to enemies, and enemies deal twice as much damage to Drake. Drake also has half as much health, making him very easy to kill. Tweaks and the ability to spawn weapons at any time is disabled (except in A Thief's End and The Lost Legacy), similarly, some combat tutorials are also disabled.

In Among Thieves, Crushing can also be chosen as a multiplayer Co-op Objective difficulty, while all co-op modes in Drake's Deception have the option to have the difficulty as Crushing. It can be unlocked by completing at least one Co-op Objective mission on Hard mode, which itself is unlocked by completing at least one on Normal mode.

In Drake's Deception, when playing Co-op Arena, enemies defeated by melee attacks will almost always drop a grenade, armored soldiers will almost always have a Kickback Booster, players will only have 10 lives overall, and all soldiers will be wearing clown masks (except for the Brute).

In A Thief's End, the difficulty level has a few new limitations. During stealth, the detection meter is disabled, thus requiring the players to rely on their knowledge of the segment to move around. In addition, tagging enemies is also disabled, forcing players to keep track of their enemies. However, if an enemy produces noise, they will still briefly appear as a white outline through walls, as Nathan can still pinpoint their location by sound.

"Charted! - Crushing" is a recurring trophy for completing the game on Crushing difficulty. It is worth gold in the first three games and Golden Abyss, but only silver in the fourth. As a medal it is worth 150 points in Drake's Fortune and $40,000 in Among Thieves, it also unlocks Genghis Khan as an available skin in the Multiplayer store in the latter for $1,500,000.

When any Co-op Objective mission is completed on Crushing in Among Thieves, the "Masters of the Universe" medal is awarded, worth $5000. If a Co-op Objective mission is completed on Crushing with only two players, the "Back to Back" medal is awarded, also worth $5000. Completing all three Co-op Objective missions on Crushing difficulty awards the bronze "You Can't Break Me" trophy. This trophy is only awarded if the player has the Siege Expansion Pack.

Brutal

An even harder difficulty than Crushing that is only featured in The Nathan Drake Collection, and is unlocked by beating each game on Crushing. Drake deals half as much damage to enemies, and enemies deal quadruple damage to Drake. Drake has half as much health, meaning that he can die within two to three shots. Most combat tutorials are disabled. Enemies do not drop stealth-killed weapons when stealth-killed. Tweaks and the ability to grant weapons at any time is disabled.

Almost every ammo pick-ups only give a sixth as much ammo to Drake. Any weapon already in Drake's inventory that is picked up will only supply a few bullets, regardless of how much ammunition it had when dropped. However, new weapons are not affected and will have the same amount of ammunition as in other difficulties. As ammo is only reduced when picking it up for a weapon Drake already owns and not a new weapon, this can be exploited by swapping a weapon out for another one before picking up a desired weapon; for example, if the player has a Wes - 44 with one bullet left, picking up another Wes - 44 will likely give one to two additional bullets, but if the player picks up a different sidearm first, and then picks up the new Wes - 44, it will have around six bullets.

Using the "cover trick" is crucial; rather than pressing Circle to get in cover, stand behind it and position Drake in such a way that his body is behind cover, but the reticle is not. This gives the player the advantage of shooting at enemies in relative safety (unless they charge the player or throw grenades). Brutal Combo, while very risky, still supply double ammunition, so as long as the player does not own the weapon the enemy is holding (to maximize ammunition picked up), it may be a viable strategy.

Not available in the original release of the PlayStation 3 games, the "Charted! - Brutal" trophy can only be unlocked in The Nathan Drake Collection, once for each game. Despite that, it does not count toward any of the platinum trophies.

Certain rewards only become available after Brutal has been completed, such as Eddy's Golden Gun in Drake's Fortune and Among Thieves, and the golden AK-47 and 92FS - 9mm in all three games.