Sidekicks are another loadout option, which spawns an NPC ally, each with a unique skill to help you or your teammates along. Sidekicks will earn you cash as they fulfill their role. There are four Sidekicks, each with a specific function.
PlayStation's official description
Sidekicks are purchasable NPCs that can be used in A Thief's End multiplayer.
Overview[]
Sidekicks are NPC allies that can help you, and your team, in battle. To access your sidekicks (if you have equipped any sidekicks in your loadout), hold the D-Pad and select your chosen sidekick.
Once you first buy a sidekick, the cost to buy one again is increased.[1]
Brute[]
Modifications | Description | Loadout Cost | Starting In-game Cost | Requirements |
---|---|---|---|---|
None (Default) | When called in, the Brute assaults the enemy team by laying down suppressive fire | 4 LP | $800 | |
Faster Movement | Movement is increased by 30% | 5 LP | $875 | |
Highlight Targets | Targets are highlighted for you when they have taken damage from your Brute | 6 LP | $900 | |
Accuracy Increase | Accuracy is increased by 15% | 6 LP | $950 | 100 Brute uses |
Health Regeneration | Regenerate health after 45 seconds | 7 LP | $975 | 180 Brute uses |
Brute Teleportation | Your Brute will vanish when you die and reappear with you on respawning | 6 LP | $875 | 250 Brute uses |
Savior[]
Modifications | Description | Loadout Cost | Starting In-game Cost | Requirements |
---|---|---|---|---|
None (Default) | When calling in your savior, he will revive you and your teammates, along with resupplying them with ammo and gear as well (including you) | 3 LP | $500 | |
Faster Movement | Movement is increased by 20% | 4 LP | $525 | |
Toss RevivePak | A RevivePak is thrown at you when downed | 4 LP | $575 | 50 Savior uses |
Additional Health | Health is increased by 35% | 4 LP | $600 | 125 Savior uses |
More Ammo and Gear | Additional 75% ammo and 60% gear recharge when Savior restocks you and your team | 6 LP | $650 | 250 Savior uses |
Sniper[]
Modifications | Description | Loadout Cost | Starting
In-game Cost |
Requirements |
---|---|---|---|---|
None (Default) | When called in the Sniper defends a location, using her rifle skills to pick your foes off one by one | 3 LP | $700 | |
Re-positioning Speed | Re-positioning speed increased by 15% | 4 LP | $725 | 20 Sniper uses |
No Laser Sight | Laser sight only appears when firing | 5 LP | $800 | 50 Sniper uses |
Path of Indra | On a re-position command the Mystical Path of Indra is used to teleport within 3 seconds | 5 LP | $850 | 125 Sniper uses |
Health Regeneration | Regenerate health after 25 seconds | 6 LP | $875 | 250 Sniper Uses |
Hunter[]
Modifications | Description | Loadout Cost | Starting In-game Cost | Requirements |
---|---|---|---|---|
None (Default) | When called in, the Hunter tracks down enemies and puts them in a choke hold ripe for the KO | 3 LP | $700 | |
No Explosive Stun | No stun will occur no matter what type of explosive damages the hunter | 4 LP | $775 | 20 Hunter uses |
Silent Hunter | Your Hunter can sneak up on foes without making breathing noises | 5 LP | $750 | 50 Hunter uses |
Longer Grapple | Opponents take 3 additional hits to escape a grapple | 5 LP | $850 | 125 Hunter uses |
Target in sight | Your Hunter's target is highlighted at close range | 6 LP | $900 | 250 Hunter uses |