The Mk-NDI[a] is a hand grenade model commonly featured in the Uncharted series. Nathan Drake always has a carrying capacity of a maximum of four grenades. If thrown it casts a red glow, which serves as a visual aid to indicate its position more clearly. In Drake's Deception he could throw grenades back at enemies. The grenade used in the Uncharted series appears to be based on the M67 grenade.
Primarily effective against grouped enemies, as not all of them will flee, it also serves to flush them out of cover, or sometimes destroy their cover entirely. Grenades thrown by enemies serve the same purpose, and they are often used if the player does not actively engages in combat.
Players have a slot for grenade ammunition, separate from short and long arm slots.
In multiplayer, players always spawn with one grenade and the normal capacity is two grenades. The grenade has undergone changes with Naughty Dog's Title Updates. Originally, grenades were considered 'overpowered' because they had a wide kill radius, enabling kills from surprising distance. Grenades have an incredible throwing distance, it is easy to aim high in air and to pitch them to the other side of the map. Grenades in multiplayer cannot be 'primed' or 'cooked' for early detonation, their countdown is indicated by an increasing tempo beeping sound. The countdown starts when the grenade makes contact with something such as a wall, floor, or player.
A grenade throw triggers a random character 'Throwing grenade' line, unique to each character. Common lines are 'Eat this!', 'Incoming!' and 'Coming at ya!' These lines can give players who listen carefully an early warning of a grenade being thrown towards them. Correspondingly, a grenade landing in close proximity triggers unique character, 'Close landing grenade' lines.
Players can equip the lower, slot two Explosive Expert booster, which allows them to carry three grenades. A player with the lower, slot 2 Revenge booster equipped and a grenade in their ammo slot, will toss a grenade straight up in the air for about a meter before falling straight back down to the ground again. The timer will activate once landing on the ground, then explode. However this is easy to avoid, even before the 1.06 update was introduced. The beeping sound starts as soon as the grenade flies up, giving the players early notice to get out of the way. Alternatively, if you know you're about to die, throw a grenade either on the ground or at the attacker. There's a higher chance of getting a kill if they use melee and you threw the grenade on the ground.
A Thief's EndEdit
In multiplayer, grenade has revamped and changed. Now grenade are class under the gear slot. Players will not automatically get a grenade (as in the previous multiplayer) they would now have to equipped the grenade in the gear slot to use one. Grenades in multiplayer cannot be 'cooked' for early detonation instead the countdown starts when the grenade makes contact with something such as a wall, floor, or player.
Grenade cost four LP (Loadout Points) to equip.
|Cost||Recharge Time||Denotation Time||Effect|
|Default||None||60 seconds||3 seconds||None|
|Level 1||51 seconds||3 seconds||15% faster resupply|
|Level 2||51 seconds||3 seconds||Carry an additional grenade|
|Level 3||36 seconds||30% faster resupply
Medal and trophyEdit
Scoring 20 kills with the Mk-NDI will unlock the medal, worth 10 points, and bronze trophy "20 Kills: Mk-NDI" in Drake's Fortune. Scoring 30 kills with the weapon unlock a trophy of the same type, but in Drake's Fortune Remastered instead. The latter also unlocks a medal, worth $10,000, and bronze trophy of the same name in both Among Thieves and Among Thieves Remastered.
- ↑ The 'NDI' of the grenade is a reference to Naughty Dog, Inc.