Uncharted 4 Multiplayer lets you deploy Mysticals, letting you harness some of the well-known supernatural elements from the Uncharted games to aid your team in attaining victory.
PlayStation's official description
Mysticals are purchasables that can be used in Uncharted 4: A Thief's End multiplayer.
Overview[]
Mysticals are purchasables that can help the player in battle, though some require a certain degree of skill to master. Most Mysticals are based off of the various supernatural elements that appear throughout the Uncharted series.
To access a Mystical (if the player has equipped one in their loadout), hold the D-Pad, and click in the direction of the chosen Mystical. Once the Mystical has been purchased, the cost to buy it again is increased; the amount by which it does so varies.
Wrath of El Dorado[]
Modifications | Description | Loadout Cost | Starting In-game Cost |
---|---|---|---|
None (Default) | Throw this totem to summon the El Dorado which launches specters that seek out and damage nearby enemies | 5 LP | $800 |
Highlight Targets | Opponents are highlighted upon receiving damage from your Wrath of El Dorado | 6 LP | $850 |
Faster Specters | Specters from your Wrath track opponents 25% faster | 7 LP | $875 |
Increased Damage | Opponents take 50% addition damage when struck | 6 LP | $950 |
Cintamani stone[]
Modifications | Description | Loadout Cost | Starting
In-game Cost |
---|---|---|---|
None (Default) | Channel the power of the Cintamani stone to revive downed allies | 4 LP | $375 |
Increased Range | Cintamani Stone casting range is increased by 35% | 5 LP | $400 |
Full Revive | Cintamani Stone now revives allies to full health | 7 LP | $600 |
Staff of Ayar Manco[]
Modifications | Description | Loadout Cost | Starting
In-game Cost |
---|---|---|---|
None (Default) | Staff that sends out pulses, placing enemies on radar for a short period of time | 2 LP | $400 |
Increased Duration | The duration of your Staff is increased by 15 seconds | 3 LP | $425 |
Directional Arrows | Radar shows you and your team which direction enemies are facing while Staff is active | 3 LP | $425 |
Highlight Targets | Highlight opponents for yourself while your Staff of Ayar Manco is active | 4 LP | $450 |
Spirit of the Djinn[]
Modifications | Description | Loadout Cost | Starting
In-game Cost |
---|---|---|---|
None (Default) | Activate the power of the Djinn, rendering yourself invisible and gaining a speed boost while rolling or jumping off a rope swing | 3 LP | $500 |
Faster Movement | Your run speed is increased by 30% while Spirit of the Djinn is active | 5 LP | $575 |
Increased Duration | Djinn duration is increased by 25% and each KO extends its duration by 5 seconds | 5 LP | $625 |
Fire Punch | Down an opponent in 2 melee hits | 6 LP | $700 |
Indra's Eternity[]
Modifications | Description | Loadout Cost | Starting
In-game Cost |
---|---|---|---|
None (Default) | Throw to create a field which slows all enemy movemen | 4 LP | $400 |
Slow Down Increase | Slow down your enemies by an additional 20% | 6 LP | $525 |
Area of Effect Increase | The area of effect to slow opponents is increased by 25% | 6 LP | $425 |
Highlight Targets | Opponents are highlighted if they are in the radius of your Indra's Eternity | 5 LP | $525 |
Path of Indra[]
Modifications | Description | Loadout Cost | Starting
In-game Cost |
---|---|---|---|
None (Default) | Hold L1 + R1 and aim at an ally, then release to teleport to their location | 3 LP | $400 |
Teleport to Sidekicks | Teleport to allied sidekicks as well as players | 4 LP | $425 |
Quick Escape | If no ally is targeted, tap L1 + R1 to teleport to a safe position | 4 LP | $425 |
Misdirection | Spawn an additional fake portal when teleporting | 4 LP | $450 |
Revive Target | If the teleport target is downed, revive them | 5 LP | $550 |
Shield of Asgard[]
Modifications | Description | Loadout Cost | Starting
In-game Cost |
---|---|---|---|
None (Default) | Take 75% less damage. Heals to full health when activated. Move 50% slower, but ramp up to full speed if running continuously | 5 LP | $800 |
Electric Punch | Down an opponent in two melee hits | 6 LP | $850 |
Active While Down | Shield of Asgard remains active when downed | 6 LP | &850 |
Increased Duration | Shield of Asgard duration is increased by 25% | 6 LP | $900 |
Faster Movement | Shield of Asgard movement speed is increased by 30% | 7 LP | $925 |