The PAK-80 is a machine gun that appears in Uncharted 3: Drake's Deception and Uncharted 4: A Thief's End's multiplayer.


Whilst using the PAK-80, players will be forced to walk much slower (similar to the GAU-19). Players are allowed to climb small obstacles, but climbing bigger ones (where one or both hands are required) or performing a melee attack will cause the player to drop the PAK-80 and must pick it back up. The PAK-80 does remarkable damage, but runs out of ammo very quickly and slows the player down.

Uncharted 3: Drake's Deception (2011)


The PAK-80 can be obtained three times throughout the entire campaign:

  1. The first is from a heavily armored Brute in Chapter 14. The gun can be picked up, but it must be discarded to continue.
  2. It is again found in Chapter 19, hidden under the jeep on the house.
  3. The last PAK-80 can be found being carried by a Brute without armor during the sandstorm in Chapter 20.


The gun does high damage and has a generous magazine capacity, making it a priceless support weapon that's great for defending an area. It also suffers from recoil.

Should the player use the gun in multiplayer, they make themselves more of a target, as enemies will try to forcibly take it.

Strangely, the weapon holds 180 bullets in the mag and its total amount of ammo, while in single-player it holds 50 bullets in the mag.

Multiplayer Locations
  • Chateau - At the top of an outdoor flight of stairs located in the courtyard to the left of the hero spawn and connected to the main chateau.
  • Desert Village - On top of a large yet low building to the North East of the hero spawn.
  • Facility - Sitting against a wall in the large side room.
  • London Streets - In the center of the map, next to the tree.


The PAK-80 appears in Chapter 4 of Co-op Adventure and is used by a Brute halfway through the level. It also appears in Chapter 3 on the right near the wall and is dropped by a Brute both before and after leaving the inside of the building where Nathan Drake is found. There is also another PAK-80 leaning against the wall behind the carpet bomb kickback boss' spawn point. In Chapter 5, a PAK-80 can be found during the battle with the kickback boss near the runway.


  • In co-op, the PAK-80 easily defeats armored enemies, including the Brute.
  • In competitive modes, the PAK-80 performs best from cover at medium ranges, and is probably the most superior weapon available for a firefight.
  • With Fleet Foot and Beast Mode, the player will be able to escape situations of near death.

Uncharted 4: A Thief's End (2016)

The PAK-80 only appear in Uncharted 4's multiplayer. It was released alongside the Survival gamemode update. The weapon can be randomly dropped with a purchase from the DLC Gameplay Chest for 2500 relics, or purchased for 300 uncharted points. 

The PAK-80 has medium recoil, accuracy, damage, range, and fire-rate. Recoil and accuracy improve when in cover.


  • The gun resembles the PKM general purpose machine gun.
  • In real life, the PKM (inspiration for PAK-80) uses 7.62x54mmR rounds, the same as the SVD (inspiration for the Dragon Sniper).
  • In the first Multiplayer Beta, it used the firing sound of the GAU-19 mini-gun and the mounted turrets. In the finalized game however, it has its own firing sound.
  • The reload animation for the PAK-80 is incorrect. In game, the character simply removes the old magazine, inserts a new one, and pulls the bolt back — just the same as any long gun. In reality, you would need to replace the magazine and then open the feed cover to mount the belt.
  • The PAK-80 ignores body armor except for Brutes, making it a good choice of weapon to mow down armored foes, especially Brutes in Multiplayer Co-op arena. On basic enemies, it's a two or three shot kill.
  • If the player has a T-bolt sniper or riot shield kickback, and is holding a PAK-80, the player can use it afterwards when the shield is destroyed or the T-bolt ammo runs out.
  • During the beta co-op mission Syria, it was possible to put the PAK-80 on the player's back and go through cutscenes. Movement rate was not decreased and climbing with the weapon was possible.

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