Shoreline was a mercenary organization that appeared in Uncharted 4: A Thief's End and Uncharted: The Lost Legacy. It was previously led by Nadine Ross, who had inherited leadership from her father, the founder.
Prior to A Thief's End
An Private Military Company/"army for hire", Shoreline took on various security and military contracts around the world, and were willing to take money from anyone. Victor Sullivan had fought them in the past, though Nadine apparently did not hold a grudge when they met again in the auction house. With Nadine as acting leader, Shoreline did not participate in arms deals.
A Thief's End
Rafe Adler hired Shoreline to help him find Libertalia and Henry Avery's missing treasure. Nathan Drake, along with his brother Sam, were also looking for the treasure. They encountered Shoreline mercenaries multiple times during their search, from Scotland to Madagascar. Eventually, Nate, Sam, and Rafe learned of Libertalia's location; on an island off the coast of Madagascar. Rafe traveled there with Nadine and the rest of Shoreline shortly after Nate and Sam.
Both parties eventually discovered the remains of Avery's ship, but due to a number of traps and the fact that most of her men had already been killed by Nate and Sam or had already deserted, Nadine refused to help Rafe loot the ship, instead wanting to leave the island. She was ultimately forced to help when Rafe revealed he had already bought the mercenaries ahead of time, causing them to betray her. They boarded the ship and set off more traps, resulting in more Shoreline casualties (including Knot). Nadine chose to abandon Rafe, and flees the island alone. Shoreline was then taken over by Nadine's lieutenant Orca.
The Lost Legacy
Under Orca's management, the company was hired by Asav, and had resorted to selling weapons to Asav's insurgents to stay afloat, a move that Nadine looked down on. After his helicopter was brought down, Orca climbed out and was bewildered to see Nadine and Sam working together. He reluctantly gave the Tusk of Ganesh to Nadine, using it as a distraction to attempt to shoot her. Sam tackled her to the ground and she managed to kill him instead. Chloe then found out that Orca had sold a bomb to Asav, who planned to detonate it in a densely populated area and start a civil war.
Chloe, Nadine and Sam ended up killing most, if not all, of the remaining soldiers towards the end of The Lost Legacy.
Scouts are first found in Chapter 8. They are the very first Shoreline mercenaries Nate and Sam will encounter, noticing Nate and Sam while scouting the area for archaeological interests. They tend to wear plain clothing (usually beige jackets or shirts and brown pants), which makes them easy to spot among other soldiers.
They wear no armor whatsoever, and are the easiest enemy to take down. Scouts only carry sidearms—they are only seen using the Para .45, Raffica, Barok .44, Pistole and Fossa R-81. Although other enemies can use them, they don't use Aegis 9mm. Scouts also do not use grenades.
Enforcers are first encountered in the "Ruins" encounter in Chapter 8, where they are seen organizing a scouting party looking for three lost mercenaries who Nate and Sam have already killed. Enforcers are the most abundant mercenaries, consisting of about half the Shoreline army. They make themselves easily identifiable thanks to their colorful clothing choice, usually consisting of white/grey jackets covered with darker bulletproof vests, and a red bandanna, fedora, or cap, signalizing a higher army rank. Some enforcers dispatched in Scotland also wear black beanies for the cold, which makes them easy to overlook at first glance.
These soldiers are equipped with light armor, consisting of a bulletproof vest, and occasional knee-pads. They usually carry a rifle, and/or a sidearm. Almost every enforcer is armed with both weapon types, although in rare cases, they are seen using only a sidearm.It is still fairly easy to take down one, or multiple enforcers. a few bullets from any weapon will kill them easily, and although they are a bit more skilled in hand-to-hand combat, and may grab Nate from behind, given the chance, Nate can still easily dispatch multiple enforcers by hand.
The rifles they tend to use the most are the AK-47, HS39, FAL, and on rare occasions the Copperhead SR7. Only one is seen using the Mettler M-30. The handguns used are the Para .45, Raffica, Barok .44, and Fossa R-81. They do possess grenades and are willing to use them whenever Nate is either hiding in an unreachable location, hanging to use cover, pinned down by gunfire from other enemies, or has not moved from his location in a while.
The first shotgunner is encountered in the "bridge" area of Chapter 8. Shotgunners are not uncommon at the beginning of the game, although they become quite rare towards the end, being replaced by their elite counterparts. They can be identified mainly by their bright red ski masks, which they wear even in hot weather. Other than that, they sport a light flak vest with one or two bandoliers of additional shells on top. They also wear knee pads and a sidearm holster, although they are never seen using said sidearm.
They can become dangerous if they overwhelm or surprise Nate, but they are easily shot down with almost any weapon and are completely useless in hand-to-hand combat, usually getting knocked out in 3 to 4 hits. Despite this, they should still be considered a priority target before other mercenaries due to their firepower.
They are only seen using the Spezzotti 12 Gauge or the Condor. Although they do possess grenades, they are never seen using them, as instead of flushing Nate out of cover, they prefer rushing towards him, which can sometimes be as effective, if not more so.
The first sniper is encountered in the quarry area of Chapter 9, where he is stationed to take down Nate and Sam while they are escaping the Scottish monastery. On harder difficulties, two other snipers will come to support the assault from the ground level. On Crushing difficulty however, the very first sniper can be encountered back in Chapter 8, guarding the cliffs area and watching over his search group.
Snipers are a rare enemy to see; they are often stationed alone, although there are encounters in the game with up to 3 snipers at once. The standard sniper, however, is the least abundant mercenary in the Shoreline army, for he is quickly replaced with his lightly armored counterparts. Standard snipers are only seen in Scotland. They wear white pants, body armor, and a white fedora, making them hard to see in snowy environments. Their faces are also covered with camouflage. Despite all this, they can be easily spotted, thanks to the laser attached to their sniper rifle.
Lightly-armored snipers can be first seen in Madagascar, where one has set up a camping spot on a roof, overlooking the Tower of Adam Baldridge. They act exactly like any other sniper, but can withstand more damage thanks to their ballistic vest and face mask, the latter of which allows them to survive a headshot from small arms fire.
Heavily-armoured snipers are found only on crushing difficulty on Libertalia. They are first seen in the Shoreline soldiers who explore Libertalia in chapter 14. Their armour can take a significant amount of damage before falling apart, and their rifles are lethal. However, they generally do not fire at close range and attempt to melee.
They also tend to stand out in a crowd of enemies because of the case for their rifle, which they always wear on their backs. These snipers do not pose much of a threat if the player keeps moving, they will take some damage from small-caliber firearms before going down, and will defend themselves in hand-to-hand combat. The player should first assert the situation before taking down a sniper, for they are often camping in hard-to-reach locations.
Although they do carry a sidearm holster, snipers always only use their sniper rifles, from which a single hit is often fatal on all difficulties. In certain cases, however, a shot can be survived, even on Crushing difficulty. The rifle they use at first is the Mazur LDR, which is replaced later in the game by the M14 Custom. Snipers do not have grenades; their strategy is to constantly keep the player pinned down in one spot, and run away if the player gets too close.
The first soldiers are engaged by Nate, Sam, and Sully in the "Tower" encounter of Chapter 10, where they are helping guard the excavation outposts against any and all intruders. Soldiers are a pretty common enemy encountered throughout Nate's adventure. They act in the same way as enforcers, the only difference being the additional armor they wear on their body, and a helmet, which protects them against an initial headshot from almost any firearm. If their helmet is removed, a red bandana underneath will be uncovered, making them an easy-to-spot target.
Soldiers are equipped with proper armor, which helps them withstand decent amounts of damage before going down. They are about as skilled in hand-to-hand combat as any other enemy, making them easy to beat even in larger numbers. Just like enforcers, soldiers tend to carry a long gun and a sidearm and are seen using both. Their arsenal consists of mainly the AK-47, or FAL, later being replaced by the HS39 and the Copperhead SR7; they are also rarely seen using the Mettler M-30. There is also one instance of a soldier posing as a Sniper on the tower of Adam Baldridge in Madagascar. He is seen using the Mazur LDR.
Soldiers can survive a headshot from many weapons, excluding all shotguns, sniper rifles, and launchers. Their helmet will be removed after one shot to the head, or by punching him enough. After that, they are as vulnerable as any other man would be. Despite this, if the player wields a Heavy Weapon (like the Barok .44), it is advised to aim for the body, as their body armor is less protective than their helmet. They also possess grenades and will not hesitate to use them if the situation demands it.
RPG-wielding mercenaries are first encountered late on the island. However, on Hard difficulty, an RPG mercenary appears on the tower outpost in Chapter 10, and on Crushing difficulty, 2 other soldiers will be replaced by rocketeers, raising their count to three in a single encounter.
RPG mercenaries are a very rare enemy to see, and for the most part only appear in the final encounter of the game. They always wear a light armored vest (with extra pouches for grenades and glow sticks) and a bag with additional rockets. They wear a piece of cloth or plastic over their faces, likely as face protection against the fumes from the rocket launcher. With protective goggles over said facewear, protective earmuffs, and a cap always worn backwards, they look weird and are generally hard to miss.
Grenadiers carry China Lake GLs, which they can fire slightly faster than RPGs. They don't do as much damage as rocketeers, but can still be quite deadly.
Grenadiers can be identified by the many grenades that they wear (as well as a spare cylinder or two) and a pair of sunglasses. Some grenadiers also wear helmets for protection, while the others wear red bandanas.
Armored soldiers wear heavy armor. They usually have the same loadout as a sniper (M14 Custom, Harbinger Sniper), grenadier (China Lake GL), or shotgunner (Spezzoti, Condor), but they can also use the ARX-160. They cannot be stealth-killed until their helmet has been knocked off, but can still be pulled down from a ledge. An aerial takedown will kill an armored soldier, with or without his helmet on, if the player is in stealth. If the soldier is aware of the player's presence, it will only knock off his helmet.
Armoured riflemen will wear red balaclavas underneath their helmets, while armoured shotgunners and grenadiers use a ballistic lower face mask and a pair of goggles instead. Shotgunners in particular have the words "Master Blaster" written on the collar in place of the Shoreline logo. Armoured Snipers wear a unique ballistic helmet and sniper face masks.
In Survival, armored soldiers always use the armored shotgunner model. They have a wide range of loadouts, carrying anything from standard assault rifles to Barok .44s and Harbinger Snipers. They don't use DShKs or Flintlocks, however.
Killing an armored soldier will result in a score bonus and a cash bonus, which is increased if the soldier in question has a Heavy Weapon.
Brutes are the most powerful type of mercenary in Uncharted 4 and The Lost Legacy. They are easily identified by their grey or green metal/ceramic armor and their height. They are significantly taller and more built than any other characters in the game, and bear a resemblance to the Heavy Weapons Troops from Lazarević's army (Among Thieves) and to the armoured Brute on Rameses' cruise ship (Drake's Deception). Brutes carry a DShK. They cannot be melee attacked whatsoever, and any attempts to melee them will result in the player being kicked away, even if the Brute's helmet has been removed.
You can remove a Brute's helmet with an aerial takedown. This can be performed by sneak attack in Chapter 13 (Crushing only), or Chapter 18 (if you manage to lose the enemies' line of sight) in Uncharted 4, and in Chapter 7 in The Lost Legacy, or in Chapter 4 on Crushing. Be aware, however, that unless the helmet has already been removed, two takedowns have to be initiated in order to kill a Brute at full health.
Brutes in Survival may also carry China Lakes or US-AN 12s. Killing one will give players a large cash bonus and plenty of score points.
If the helmet of the Brute is removed, you can actually punch it in survival ONLY.
Hunters are a special type of enemy that appear only on Crushing difficulty in Uncharted 4, and on Hard difficulty or higher in Uncharted: The Lost Legacy. They can be identified by either sight or sound: their approach towards the player is marked by heavy breathing and grunting. Their outfit consists of a gas mask and slightly heavier armor than most common enemies. They do not use grenades, nor do they wear a helmet however often use a machine pistol such as the Fossa R-81 in A Thief's End, or the RK-155 in The Lost Legacy. They strongly resemble the multiplayer-only Choker enemies from Drake's Deception.
Although Hunters are equipped with a sidearm, it is only used at range. Their main method of attack is running up to the player and grabbing them, prompting a quick-time event to dislodge them. Failing to do so in under 4 seconds (or shorter on higher difficulties) will result in death. It is best to make Hunters a priority in combat, primarily because of their close-quarters tactics, but also because they take far more bullets to kill than other types.
Should the player be grabbed, they can either free themselves or receive help from their partner. Unless using a buddy takedown, melee attacking the Hunter while he is not stunned will only result in the player being grabbed again. Encounters with Hunters never happen when the player is alone.
There are also slower armored Hunters with the same armor as standard armored soldiers in Survival mode. Rarely, Brute Hunters will appear. The most notable difference between them and the other two types of Hunters is that they do not make heavy breathing noises (likely due to a lack of a gas mask). Brute Hunters also have a significantly slower running speed and higher health, but as with all other Hunters, they only use sidearms.
The two top lieutenants of Shoreline appear in the beta, and in the release for Uncharted 4 multiplayer.
- Knot (He is seen throughout Uncharted 4 always by Nadine's side, and later found dead at the end of the game.)
- Orca (Appearing both in Uncharted 4 and The Lost Legacy, Orca was possibly the 2nd in command right after Nadine. He is first seen on the Island, being a personal guard to the captured Sam Drake, and in 2017 he's seen commanding the rest of Shoreline, converting the once-private military group into black market arms dealers. He is killed by Nadine Ross.)
Many Sidekick skins (for both heroes and villains) contain the Shoreline logo.
- Barok .44
- China Lake GL
- Copperhead SR7
- Fossa R-81
- M14 Custom
- Mazur LDR
- Mettler M-30
- Para .45
- Mounted Turret