Naughty Dog have developed several patches (alternatively referred to as title updates) to support Uncharted 2: Among Thieves. Updates have fixed a variety of multiplayer game issues such as map glitches, player respawn locations, "rebalanced" various game attributes (hitbox and weapon damage etc.), and added features.


Title Updates must go through a quality assurance process with Sony, who publish the updates. Players are notified when an update is available for download when they launch the game from the XMB. The update will then be installed to the HDD. Updates are required to play muliplayer.

Title updates are different from "LiveData Updates" which only make minor changes to the multiplayer.

1.01 Title UpdateEdit

Released 2009-10-30 during the Halloween Double Cash Weekend.

  • Addressed respawn points when the artifact goes out of bounds in the Plunder gametype
  • Dynamically adjust the win condition for fewer players during the course of a match
  • Added features to deter players from voluntarily leaving during a match
  • Added rate limit to “When a Chapter is Completed” Twitter event
  • Fixed a display issue during letterboxing
  • Fixed Danish Trophy description
  • Fixed screenshot utility in standard definition resolutions
  • Fixed the “Players Met” list not displaying recent players
  • Addressed a variety of Multiplayer connectivity issues[1]

1.02 Title UpdateEdit

Released 2009-11-27 before Thanksgiving Double Cash Weekend.[2]

  • Added Global and Friends list leaderboards to the Multiplayer menu with the following categories:
Global Competitive Wins
Global Co-op
Global Kills
Global Money
Friends Competitive Wins
Friends Co-op
Friends Kills
Friends Money
  • Added a player card to the Multiplayer menu
  • Added "The Fort" multiplayer map

1.03 Title UpdateEdit

Released 2009-12-18 (Friday, December 18, 2009) before Holiday Double Cash Weekend.[3]

  • Added Version number to game menu - should display 1.03 after this update
  • Added Clan Tags - all players can now add a custom four letter Clan Tag in the Profile Menu (square) to display on-screen before their PSN ID
  • Load times have been decreased significantly
  • Added "Rematch" functionality
  • Adjusted some boosters for balance
  • Addressed issue with Player's Met screen in game menu and XMB displaying incorrectly
  • Addressed issue with Double Cash not doubling medal cash awards

1.04 Title UpdateEdit

Released 2010-01-27 (Wednesday, January 1, 2010), see [1].

1.05 Title UpdateEdit

Released 2010-02-15. (Monday, February 15, 2010) Title Update 1.05 is possibly the most controversial among players of the game. The following is a list of changes made in the update:

  • Weapon damage and attributes have been rebalanced
  • On-screen display of medals awarded during a match has been updated
  • Implemented detection and removal of flagrantly idle players from the active matchmaking player pool
  • Cash penalty for leaving matches has been adjusted and is now tiered by player level as follows:
Levels 1 – 20 = -10,000
Levels 21 – 40 = -20,000
Levels 41 – 60 = -40,000
  • Updated player networking protocols to remove all occurrences of “error syncing player data,” Level resets and Ranked playlist Skill Level resets
  • Added crawling ticker display of leaderboard statistics to the multiplayer menu screen
  • Updated multiplayer menu screen to include a “Trophy”menu to enable players to display and track progress on the new Trophies included in the Drake’s Fortune Multiplayer Pack without having to bring up the XMB
  • Collision and geometry updates to various multiplayer maps
  • 13 new medals added

The re-balancing of the weapon damage and attributes was met with frustration and anger from many players, many of whom campaigned to have the game returned to the settings of Title Update 1.04.

1.06 Title UpdateEdit

Released 2010-03-04 (Thursday, March 4, 2010)[4]

  • Removed automatic shoulder selection when players click the L1 shoulder button to aim
  • Delayed the appearance of the scoreboard to allow time for players to view any medals recieved simultaneously with player death
  • Adjusted hitbox attributes so that players will take less damage to the character's legs
  • Decreased kill radius of grenades by 1 meter
  • Decreased accuracy of Down the Irons by 15%
  • Reduced the rate of fire of the FAL by 10%
  • Reduced the rate of fire for the Dragon Sniper by 10%
  • Collision and geometry changes to "The Fort" to prevent intentional glitching by players

1.07 Title UpdateEdit

Released 2010-04-21 (Wednesday, April 21, 2010) before the Siege Expansion Pack release and a double cash weekend.[5]

  • Players can now select a Hero skin through their online profile for Co-op Arena matches only
  • Additional spawn system changes to enhance spawn point update effectiveness
  • Gameplay changes to prevent “airwalk” exploit by players
  • Updates to map geometry collision detection to improve prevention of players attempting to leave normal multiplayer map boundaries
  • The character picture for Infamous - Cole is updated if you have purchased the PlayStation Heroes Skin Pack

1.08 Title UpdateEdit

Released on 2010-05-29 (Europe) and 2010-06-01 (worldwide) after a double cash weekend.[6]

  • Level 60 (and over after the level increase) players have an icon before their PSN ID
  • Twitter updates removed
  • Addressed exploit where players were able to use three boosters simultaneously
  • Additional changes made to address players exploiting within matches by leaving normal map boundaries
  • Players with DLC and the DLC Matchmaking option selected in their online profile will find games in those maps more consistently

1.09 Title UpdateEdit

Released on 2010-07-28 (Wednesday, July 28, 2010) worldwide, see [7]

  • Fixed ability for players to "super throw" the treasure in Plunder matches
  • Enabled the ability for NaughtyDog to easily alter the amount of cash earned for individual Medals on a playlist or gametype basis and per kill
  • Cash awarded per kill in Elimination has been increased to $750 per kill
  • Changes made to multiplayer character skin system to allow for voices to be included with future skins
  • Made changes to character game mechanics to prevent players from using exploits